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Lead Level Designer

Lead Level Designer
Company:

Ubisoft


Details of the offer

The Lead Level Designer will create and optimize complex game levels and create and/or implement exciting gameplay situations based on the creative vision.

The main and routine tasks of the lead level designer are to:
• Conceptualize, design, script, direct, and build levels for video game products
• Design and implement areas of the game including layout, character placement, and other gameplay related entities
• Collaborate with Creative Director and Lead Designers to contribute innovative ideas towards all aspects of game design
• Collaborate with other Level Designers to define and refine level designs to create an extremely fun, satisfying, and polished level design flow
• Actively participate in and / or lead design specific discussions concerning design reviews and design issues
• Create design documentation based on the direction from the Creative Director and Lead Designers
• Collaborate with the engineering team to develop and enhance the development of tools and processes used in laying out environments
• Work closely with the art department to conceive and design environments that are innovative and visually impressive.
• Apply architecture concepts to levels (flow, threshold, volumes).
• Share knowledge and mentor junior designers.
• Motivate and inspire others to generate new ideas.
• Keep up to date on current gaming trends and latest technology.
• Any other ad-hoc duties, if necessary

• Minimum 7 years of experience, with exposure in 2 shipped AAA titles
• Previous experience using LUA (or equivalent scripting language) to create game mechanics
• Some artistic background, formal or otherwise, 2D or 3D, is a big plus
• Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max,
• Hammer, Radiant or similar 3D editor)
• Must possess a strong working knowledge of game design systems
• Must possess a full understanding of the relationship between gameplay elements within the level and the overall game as well as all of the ways a player can respond to each gameplay element
• Deep knowledge of the adventure / shooter game genre and the game development process
• Solid knowledge of the game production pipeline
• Ability to conceptualize exciting level designs that will be satisfying to the player
• Strong verbal and written communication skills
• Passion for games and game development
• Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment
• Ability to learn new tools quickly

Kindly provide your CV and portfolio

All your information will be kept confidential according to EEO guidelines.

Our top priority are our people: Ubisoft offers a world-class working environment that facilitates collaboration, open communication, and fun.

We ensure our team receive the best training, regularly sending them to trips to other Ubisoft studios around the globe. We work hard, but we play hard too. With our monthly events, parties, regular video game tournaments, music and sports clubs, you can bet that we’re serious about fun!


Source: Bebee2

Job Function:

Requirements

Lead Level Designer
Company:

Ubisoft


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