The concept artist will develop the 2D elements that will constitute the graphic representations of ideas, provide inspiration and become references for the art teams as well as the production team at large.
Job Responsibilities:
Sketch, draw and design art concepts for game design documents to make the vision of the art direction more tangible
Create environments, characters, objects, atmospheres, and the general style to provide practical content that direct and indirect groups can capitalize on
Conceptualize via quick sketches and digital illustrations to help the art director show the preliminary project intentions
State ideas based on direction and the advancement of the project with screenshot paint overs and retakes of existing illustrations
Effectively communicate visual intentions with wider teams
Make any necessary iterations to ensure that the work is in keeping with the artistic vision
Convey the colour pallets sought by the art director by using it in concepts
Iterate on selected sketches by adding more detail
Account for technical constraints and limitations to suggest realistic concepts
Carry out all other related tasks
Qualifications:
Preferably with college diploma in fine arts or equivalent
Minimum 3 years' experience in concept art, in the games industry-preferably with experience in working on highly realistic console game titles
Knowledge of 3D software
Architectural knowledge
Anatomical knowledge
Mechanical design/industrial design skills
Knowledge of image composition
Creativity
Observation skills
Research skills
Written and oral communication skills
Comfortable with iterative approach
Ability to provide and accept feedback and adapt to change
Additional information
To all applicants:Kindly upload yourCVand include aonline portfolio link